AMD is celebrating the first birthday of FSR (FidelityFX Super Resolution). Xbox One and Xbox Series X/S developers can now get FSR 2.0. AMD confirmed the news in a blog post that FSR 2.0 is now supported on Xbox. The tech company said it is available in the Xbox GDK to use games for registered developers.
The announcement marks the first time the company is utilizing FSR outside the environment of PCs. Moreover, AMD presented FSR 2.0 in response to the DLSS (Deep Learning Super Sampling) of NVIDIA. It shows the next level of AMD’s terrestrial up-scaling technology aimed at delivering similar or better image quality than its predecessors.
Excellent Frame-Rates for Supported Games
It also empowers frame rates for supported games across various products and platforms. Meanwhile, FSR can optimize anti-aliasing based on sequential data, unlike DLSS which uses machine learning. Last year, AMD also confirmed FSR support for Xbox and said it uses Artificial Intelligence to up-scale low-resolution images.
AI makes them appear at a much higher resolution without needing a considerable amount of performance. Digitaltrends also reported that FSR from AMD is now available in a massive wrapping of games. The major objective is to empower gaming performance on the best graphics cards.
AMD FidelityFX Super Resolution
FSR 2.0 is much better than the original version of FSR. Most games just support FSR 1.0, but the latest version is excellent with several key differences. FSR works well with AMD and NVIDIA graphics cards, but DLSS needs an NVIDIA RTX 20 or 30 series GPU. However, the official support requires Radeon RX 400 series and GTX 10-series, but FSR works well on older hardware.
Moreover, developers can get free source code on AMD’s GPUOpen platform using Unity game engine and Unreal Engine 4. FSR is just available in games if developers select to add it. AMD is offering Radeon Super Resolution features including Radeon GPUs. FSR 1.0 was originally available on the AMD driver to enable users to apply up-scaling to any game with GPU support.
The Quality Modes of FSR
FSR offers various quality modes to adjust your required performance for your game performance. Each quality mode offers a lift factor to upscale the internal resolution for your display. Quality modes of FSR 1.0 include Ultra Quality (1.3x scaling), Quality (1.5x scaling), Balanced (1.7x scaling), and Performance (2x scaling).
The scaling comes in both dimensions but doesn’t multiply the horizontal and vertical resolution for the final output. You can drive the game at 1920 x 1080 after enabling performance mode with 3840 x 2160 on a 4K monitor. FSR 2.0 offers different quality modes as it starts with Quality mode with similar FSR 1.0 scaling factors. However, FSR 2.0 offers an optional Ultra Performance mode for game developers with 3x scaling.
The Functionality of FidelityFX Super Resolution
Keep in mind that the functionality of FSR 1.0 and 2.0 is different, but are designed at the same core. However, both versions use the Lanczos algorithm for up-scaling. It uses feeding to upscale a low-resolution image to boost up with extra detail based on the algorithm. FSR performs refining passes subsequently to refurbish extra detail.
There is also a major difference that FSR 2.0 comes down to anti-aliasing to work at a high level. FSR 1.0 uses anti-aliasing before applying the up-scaling which leads to much worse image quality. FSR 2.0 doesn’t need anti-aliasing but performs TAA (Temporal Anti-Aliasing) after finalizing the up-scaling. It is similar to the working of DLSS. However, there is only one game that supports the resolution for FSR 2.0, Death loop.